| BlueCorrection |
float |
Correct for artifacts with "electric" blues due to the ACEScg color space. Bright blue desaturates instead of going to violet. |
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Misc"
- Meta=(ClampMin="0.0", ClampMax="1.0", EditCondition="bOverride_BlueCorrection")
|
| bOverride_BlueCorrection |
uint8 |
|
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Overrides"
- Meta=(PinHiddenByDefault, InlineEditConditionToggle)
|
| bOverride_ExpandGamut |
uint8 |
|
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Overrides"
- Meta=(PinHiddenByDefault, InlineEditConditionToggle)
|
| bOverride_SceneColorTint |
uint8 |
|
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Overrides"
- Meta=(PinHiddenByDefault, InlineEditConditionToggle)
|
| ExpandGamut |
float |
Expand bright saturated colors outside the sRGB gamut to fake wide gamut rendering. |
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Misc"
- Meta=(ClampMin="0.0", UIMax="1.0", EditCondition="bOverride_ExpandGamut")
|
| SceneColorTint |
FLinearColor |
Scene tint color. |
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Misc"
- Meta=(EditCondition="bOverride_SceneColorTint", HideAlphaChannel)
|