| bEnableEntireClusterColorGrading |
bool |
Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay's color grading stack for the inner frustum. |
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Viewport Color Grading"
- Meta=(DisplayName="Include Entire Cluster Color Grading")
|
| bEnableInnerFrustumAllNodesColorGrading |
bool |
Enable the color grading settings on the inner frustum for the all nodes and add them to nDisplay's color grading stack. |
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Viewport Color Grading"
- Meta=(DisplayName="Enable All Nodes Color Grading")
|
| ColorGradingSettings |
FDisplayClusterConfigurationViewport_ColorGradingRenderingSettings |
Color Grading |
DisplayClusterConfigurationTypes_Postprocess.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Viewport Settings"
- Meta=(DisplayName="Color Grading")
|