| ConnectRetriesAmount |
int32 |
Advanced: amount of times nDisplay tries to reconnect before dropping |
DisplayClusterConfigurationTypes.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(ClampMin="1", ClampMax="500", UIMin="1", UIMax="500")
|
| ConnectRetryDelay |
int32 |
Advanced: delay in between connection retries |
DisplayClusterConfigurationTypes.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(ClampMin="1", ClampMax="5000", UIMin="1", UIMax="5000")
|
| FrameEndBarrierTimeout |
int32 |
Advanced: timeout value for End Frame Barrier |
DisplayClusterConfigurationTypes.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(ClampMin="1", UIMin="1")
|
| FrameStartBarrierTimeout |
int32 |
Advanced: timeout value for Start Frame Barrier |
DisplayClusterConfigurationTypes.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(ClampMin="1", UIMin="1")
|
| GameStartBarrierTimeout |
int32 |
Advanced: timeout for Game Thread Barrier |
DisplayClusterConfigurationTypes.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(ClampMin="5000", UIMin="5000")
|
| RenderSyncBarrierTimeout |
int32 |
Advanced: timeout value for Render Sync |
DisplayClusterConfigurationTypes.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(ClampMin="1", UIMin="1")
|