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Uniform tile media input item. Maps a tile to a media source.
| Name | FDisplayClusterConfigurationMediaUniformTileInput |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Media.h |
| Include Path | #include "DisplayClusterConfigurationTypes_Media.h" |
Syntax
USTRUCT (BlueprintType )
struct FDisplayClusterConfigurationMediaUniformTileInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MediaSource | TObjectPtr< UMediaSource > | Media source to use | DisplayClusterConfigurationTypes_Media.h |
|
| Position | FIntPoint | Tile position | DisplayClusterConfigurationTypes_Media.h |
|