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API > API/Plugins > API/Plugins/DisplayClusterConfiguration > API/Plugins/DisplayClusterConfiguration/FDisplayClusterC-_26
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=NDisplay, Meta=(DisplayName="Layers"))
TArray < FActorLayer > ActorLayers
Remarks
Actor layers. Warning: This option has a very expensive performance cost, especially on big projects.