| BufferRatio |
float |
Allow ScreenPercentage. |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(ClampMin="0.05", UIMin="0.05", ClampMax="10.0", UIMax="10.0")
|
| GPUIndex |
int |
Specifies the GPU index for the ICVFX viewport (LC or CK). |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(DisplayName="GPU Index", ClampMin="-1", UIMin="-1", ClampMax="8", UIMax="8")
|
| RenderFamilyGroup |
int |
Experimental: Support special frame builder mode - merge viewports to single viewfamily by group num [not implemented yet] |
DisplayClusterConfigurationTypes_ICVFX.h |
|
| RenderTargetRatio |
float |
Performance: Render to scale RTT, resolved with shader to viewport (Custom value) |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(ClampMin="0.01", UIMin="0.01", ClampMax="1.0", UIMax="1.0")
|
| StereoGPUIndex |
int |
Specifies the GPU index for the ICVFX viewport (LC or CK) in stereo rendering for the second eye. |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(DisplayName="Stereo GPU Index", ClampMin="-1", UIMin="-1", ClampMax="8", UIMax="8")
|
| StereoMode |
EDisplayClusterConfigurationViewport_StereoMode |
Performance: force monoscopic render, resolved to stereo viewport. |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
|