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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
References
| Module | DisplayClusterConfiguration |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h |
| Include | #include "DisplayClusterConfigurationTypes_ICVFX.h" |
Syntax
USTRUCT&40;Blueprintable&41;
struct FDisplayClusterConfigurationICVFX_LightcardSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnable | Enable Light Cards | |
| bool | bEnableOuterViewportColorGrading | Enable using outer viewport Color Grading from DCRA for lightcard rendering. | |
| bool | bIgnoreOuterViewportsFreezingForLightcards | Enable freeze rendering for lightcards when outer viewports rendering also freezed. | |
| EDisplayClusterConfigurationICVFX_LightcardRenderMode | Blendingmode | Specify how to render Light Cards in relation to the inner frustum. | |
| FDisplayClusterConfigurationICVFX_LightcardOCIO | LightcardOCIO | OpenColorIO configuration for the lightcards. | |
| FDisplayClusterConfigurationICVFX_LightcardRenderSettings | RenderSettings | Configure global render settings for this viewport. | |
| FDisplayClusterConfigurationICVFX_VisibilityList | ShowOnlyList | Render actors from this layers to lightcard textures. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ShouldUseLightCard
(
const FDisplayClusterConfigurationICVFX_StageSettings& InStageSettings |
Returns true if the use of the LightCard is allowed | |
| bool | ShouldUseUVLightCard
(
const FDisplayClusterConfigurationICVFX_StageSettings& InStageSettings |
Returns true if the use of the UVLightCard is allowed |