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Screen space remapping of the final backbuffer output. Applied at the whole window
| Name | FDisplayClusterConfigurationFramePostProcess_OutputRemap |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_OutputRemap.h |
| Include Path | #include "DisplayClusterConfigurationTypes_OutputRemap.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterConfigurationFramePostProcess_OutputRemap
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnable | bool | Enables or disables output remapping | DisplayClusterConfigurationTypes_OutputRemap.h |
|
| DataSource | EDisplayClusterConfigurationFramePostProcess_OutputRemapSource | Selects either the Static Mesh or External File setting as the source for output remapping | DisplayClusterConfigurationTypes_OutputRemap.h |
|
| ExternalFile | FString | The external .obj file to use for output remapping when the Data Source is set to File | DisplayClusterConfigurationTypes_OutputRemap.h |
|
| MeshComponentName | FString | The MeshComponent reference (ProceduralMeshComponent or StaticMeshComponent) to use for output remapping when the Data Source is set to Mesh Component | DisplayClusterConfigurationTypes_OutputRemap.h |
|
| StaticMesh | TObjectPtr< class UStaticMesh > | The Static Mesh reference to use for output remapping when the Data Source is set to Static Mesh | DisplayClusterConfigurationTypes_OutputRemap.h |
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