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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
References
| Module | DisplayClusterConfiguration |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Enums.h |
| Include | #include "DisplayClusterConfigurationTypes_Enums.h" |
Syntax
enum EDisplayClusterConfigurationICVFX_PerLightcardRenderMode
{
UMETA =(DisplayName = "Default"),
UMETA =(DisplayName = "Lightcard Over Frustum"),
UMETA =(DisplayName = "Lightcard Under Frustum"),
}
Values
| Name | Description |
|---|---|
| UMETA | It is determined by nDisplay settings. |
| UMETA | Render Light Card Actor over the inner frustum. Light Card Actor can be directly visible in camera. |
| UMETA | Render Light Card Actor under the inner frustum. |
Remarks
How to render a Light Card Actor in relation to the inner frustum.