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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/UDisplayClusterGameEngine
- UEngine::IsRenderingSuspended()
- UDisplayClusterGameEngine::IsRenderingSuspended()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterGameEngine.h |
| Include | #include "DisplayClusterGameEngine.h" |
virtual bool IsRenderingSuspended() const
Remarks
This override control either we want to trigger the rendering or not on the frame By modifying variable state in BrowseLoadMap when multiplayer connections are being established to prevent Redraw on the client side