Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManagerPr-
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManagerPreview.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManagerPreview.h" |
const TArray < TSharedPtr < IDisplayClusterViewportPreview , ESPMode::ThreadSafe > > GetEntireClusterPreviewViewports() const
Remarks
Returns all cluster viewport objects that are visible, displayed on the output texture, and used in the preview. [Game thread func]
- arrays with viewport preview objects refs