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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManager
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
virtual bool UpdateCustomConfiguration
(
EDisplayClusterRenderFrameMode InRenderMode,
const TArray < FString > & InViewportNames,
class ADisplayClusterRootActor * InRootActorPtr
)
Remarks
Update\Create\Delete viewports for frame. For rendering outside of cluster nodes Update ICVFX configuration from root actor components [Game thread func]
- true, if success
Parameters
| Name | Description |
|---|---|
| InRenderMode | Render mode |
| InViewportNames | Viewports names for next frame |
| InRootActorPtr | reference to RootActor with actual configuration inside |