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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManager
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
virtual bool UpdateConfiguration
(
EDisplayClusterRenderFrameMode InRenderMode,
const FString & InClusterNodeId,
class ADisplayClusterRootActor * InRootActorPtr,
const struct FDisplayClusterPreviewSettings * InPreviewSettings
)
Remarks
Update\Create\Delete local node viewports Update ICVFX configuration from root actor components [Game thread func]
- true, if success
Parameters
| Name | Description |
|---|---|
| InRenderMode | Render mode |
| InClusterNodeId | cluster node for rendering |
| InRootActorPtr | reference to RootActor with actual configuration inside |
| InPreviewSettings | support preview rendering |