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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManager
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
void PostConfigureViewFamily
(
const FDisplayClusterRenderFrameTarget & InFrameTarget,
const FDisplayClusterRenderFrameTargetViewFamily & InFrameViewFamily,
FSceneViewFamilyContext & InOutViewFamily,
const TArray < FSceneView * > & InOutViews,
const EDisplayClusterViewportRenderingFlags InRenderingFlags,
const float InDPIScale
)
Remarks
Post-Initialize view family, using rules Should be called after all 'FSceneView' have been added. This function configures the screen percentage. [Game thread func]
Parameters
| Name | Description |
|---|---|
| InFrameTarget | frame target |
| InFrameViewFamily | the frame data for the view family |
| InOutRenderOutViewFamily | (in, out) The view family that will be configured. |
| InOutViews | (in, out) The views in the family that will be configured. |
| InRenderingFlags | (in, opt) Rules for customizing nDisplay views and view families for the renderer. |
| InDPIScale | (in, opt ) DPI scale value |