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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManager
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
const TArrayView < TSharedPtr < IDisplayClusterViewport , ESPMode::ThreadSafe > > GetCurrentRenderFrameViewports() const
Remarks
Return all exist viewports objects for current cluster node [Game thread func]
- arrays with viewport objects refs