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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManager
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
FSceneViewFamily::ConstructionValues CreateViewFamilyConstructionValues
(
const FDisplayClusterRenderFrameTarget & InFrameTarget,
FSceneInterface * InScene,
FEngineShowFlags InEngineShowFlags,
const bool bInAdditionalViewFamily
) const
Remarks
Create constructor values for viewfamily, using rules [Game thread func]
- The ConstructionValues object that was created, meant to initialize a view family context.
Parameters
| Name | Description |
|---|---|
| InFrameTarget | frame target |
| InScene | scene |
| InEngineShowFlags | starting showflags |
| bInAdditionalViewFamily | flag indicating this is an additional view family |