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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManager
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
void ConfigureViewFamily
(
const FDisplayClusterRenderFrameTarget & InFrameTarget,
const FDisplayClusterRenderFrameTargetViewFamily & InFrameViewFamily,
FSceneViewFamilyContext & InOutViewFamily
)
Remarks
Initialize view family, using rules [Game thread func]
Parameters
| Name | Description |
|---|---|
| InFrameTarget | frame target |
| InFrameViewFamily | the frame data for the view family |
| OutRenderOutViewFamily | (in, out) The view family that will be configured. |