Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManager
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
FSceneView &42; CalcSceneView
&40;
class ULocalPlayer &42; LocalPlayer,
class FSceneViewFamily &42; ViewFamily,
FVector & OutViewLocation,
FRotator & OutViewRotation,
class FViewport &42; Viewport,
class FViewElementDrawer &42; ViewDrawer,
int32 StereoViewIndex
&41;
Remarks
Call LocalPlayer->CalcSceneView() [Game thread func]
Parameters
| Name | Description |
|---|---|
| LocalPlayer | local player |
| ViewFamily | output view struct |
| OutViewLocation | output actor location |
| OutViewRotation | output actor rotation |
| Viewport | current client viewport |
| ViewDrawer | optional drawing in the view |
| StereoViewIndex | index of the view when using stereoscopy |