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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewport
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewport.h |
| Include | #include "Render/Viewport/IDisplayClusterViewport.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Render/Viewport/DisplayClusterViewport_ViewPoint.cpp |
static bool GetPlayerCameraView
(
UWorld * InWorld,
const bool bUseCameraPostprocess,
FMinimalViewInfo & InOutViewInfo
)
Remarks
Get View from current player camera false if the viewpoint data cannot be retrieved.
Parameters
| Name | Description |
|---|---|
| InWorld | In this world, an active game camera will be searched for. |
| bUseCameraPostprocess | if false, then InOutViewInfo.PostProcessBlendWeight is set to 0. |
| InOutViewInfo | (in,out) ViewPoint data |