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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewport
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewport.h |
| Include | #include "Render/Viewport/IDisplayClusterViewport.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Render/Viewport/DisplayClusterViewport_ViewPoint.cpp |
static bool GetCameraComponentView
(
UCameraComponent * InCameraComponent,
const float InDeltaTime,
const bool bUseCameraPostprocess,
FMinimalViewInfo & InOutViewInfo,
float * OutCustomNearClippingPlane
)
Remarks
Get View from CameraComponent false if the viewpoint data cannot be retrieved.
Parameters
| Name | Description |
|---|---|
| InCameraComponent | Ptr to the camera component used for rendering. if this ptr is nullptr, then the active player camera is used |
| InDeltaTime | delta time in current frame |
| bUseCameraPostprocess | If false, then InOutViewInfo.PostProcessBlendWeight is set to 0. |
| InOutViewInfo | ViewPoint data |
| OutCustomNearClippingPlane | Custom NCP, or a value less than zero if not defined. |