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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewport
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewport.h |
| Include | #include "Render/Viewport/IDisplayClusterViewport.h" |
void CalculateProjectionMatrix
(
const uint32 InContextNum,
float Left,
float Right,
float Top,
float Bottom,
float ZNear,
float ZFar,
bool bIsAnglesInput
)
Remarks
Calculate projection matrices for viewport context (also created overscan matrices, etc)
Parameters
| Name | Description |
|---|---|
| InContextNum | viewport eye context index |
| Left | frustum left angle |
| Right | frustum right angle |
| Top | frustum top angle |
| Bottom | frustum bottom angle |
| NCP | Near clipping plane |
| FCP | Far clipping plane |
| bIsAnglesInput | true, if projection angles in degrees |