 |
bool |
bDisableRender |
Disable render for this viewport (Overlay) |
 |
bool |
bOverrideCrossGPUTransfer |
Enables nDisplay's native implementation of cross-GPU transfer. |
 |
const uint32 |
ContextNum |
|
 |
FIntPoint |
ContextSize |
Context size. |
 |
EDisplayClusterViewportContextState |
ContextState |
Special flags for this context. |
 |
float |
CustomBufferRatio |
Buffer ratio. |
 |
FIntRect |
FrameTargetRect |
Location and size on a frame target texture. |
 |
int32 |
GPUIndex |
GPU index for this context render target. |
 |
int32 |
NumMips |
Mips number for additional MipsShader resources. |
 |
FMatrix |
OverscanProjectionMatrix |
Overscan Projection Matrix (internal use) |
 |
FMatrix |
ProjectionMatrix |
Projection Matrix. |
 |
FIntRect |
RenderTargetRect |
Location and size on a render target texture. |
 |
FRenderThreadData |
RenderThreadData |
This data updated only on rendering thread. |
 |
EStereoscopicPass |
StereoscopicPass |
|
 |
int32 |
StereoViewIndex |
|
 |
FVector |
ViewLocation |
ViewPoint: Camera location and orientation. |
 |
FRotator |
ViewRotation |
|
 |
float |
WorldToMeters |
World scale. |