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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/Containers
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_CameraDepthOfField.h |
| Include | #include "Render/Viewport/Containers/DisplayClusterViewport_CameraDepthOfField.h" |
Syntax
class FDisplayClusterViewport_CameraDepthOfField
Remarks
Settings for the camera depth of field blur.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableDepthOfFieldCompensation | Indicates whether depth of field correction is enabled for the ICVFX camera | |
| TWeakObjectPtr< UTexture2D > | CompensationLUT | Look-up texture that encodes the specific amount of compensation used for each combination of wall distance and object distance | |
| float | DistanceToWall | The distance from the ICVFX camera to the wall it is shooting against | |
| float | DistanceToWallOffset | An offset applied to the distance to wall value |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | At the beginning of each frame, all settings must be restored to default. | ||
| void | SetupSceneView
(
FSceneView& InOutView |
Sets the appropriate depth of field settings in the scene view |