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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Projection > API/Plugins/DisplayCluster/Render/Projection/IDisplayClusterProjectionPolicy
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Projection/IDisplayClusterProjectionPolicy.h |
| Include | #include "Render/Projection/IDisplayClusterProjectionPolicy.h" |
virtual void UpdateProxyData
&40;
IDisplayClusterViewport &42; InViewport
&41;
Remarks
Send projection policy game thread data to render thread proxy called once per frame from FDisplayClusterViewportManager::FinalizeNewFrame