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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Projection > API/Plugins/DisplayCluster/Render/Projection/IDisplayClusterProjectionPolicy
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Projection/IDisplayClusterProjectionPolicy.h |
| Include | #include "Render/Projection/IDisplayClusterProjectionPolicy.h" |
virtual bool ResolveInternalRenderTargetResource_RenderThread
(
FRHICommandListImmediate & RHICmdList,
const IDisplayClusterViewportProxy * InViewportProxy,
const IDisplayClusterViewportProxy * InSourceViewportProxy
)
Remarks
Override copying 'InternalRenderTargetResource' to 'InputShaderResource'. The same behavior as for function bellow is expected: ResolveResources_RenderThread(RHICmdList, InSourceViewportProxy, InSrcResourceType, InDstResourceType);
- true, if copying is overridden.
Parameters
| Name | Description |
|---|---|
| InViewportProxy | This ViewportProxy will get the result |
| InSourceViewportProxy | This ViewportProxy will provide the input resource |