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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/DisplayDevice > API/Plugins/DisplayCluster/Render/DisplayDevice/IDisplayClusterDisplayDeviceProx-
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h |
| Include | #include "Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h" |
virtual FScreenPassTexture OnPostProcessPassAfterFXAA_RenderThread
(
FRDGBuilder & GraphBuilder,
const FSceneView & View,
const FPostProcessMaterialInputs & Inputs,
const uint32 ContextNum
)
Remarks
Callback OnPostProcessPassAfterFXAA.
- Screen pass texture
Parameters
| Name | Description |
|---|---|
| GraphBuilder | RDG interface |
| View | Scene View |
| Inputs | PP Input resources |
| ContextNum | viewport context index |