Navigation
Unreal Engine C++ API Reference > Plugins > DisplayCluster > Render > DisplayDevice > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UDisplayClusterDisplayDeviceBaseComponent
- UDisplayClusterDisplayDeviceComponent
References
Module | DisplayCluster |
Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/DisplayDevice/Components/DisplayClusterDisplayDeviceComponent.h |
Include | #include "Render/DisplayDevice/Components/DisplayClusterDisplayDeviceComponent.h" |
Syntax
UCLASS (ClassGroup=(DisplayCluster),
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Display Device"))
class UDisplayClusterDisplayDeviceComponent : public UDisplayClusterDisplayDeviceBaseComponent
Remarks
Display Device Component with OCIO render pass
Variables
Type | Name | Description | |
---|---|---|---|
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FOpenColorIOColorConversionSettings | ColorConversionSettings | Color grading settings. |
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float | Exposure | Adjust the exposure for the emissive input. |
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float | Gamma | Adjust the gamma for the emissive input. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Overridden from UDisplayClusterDisplayDeviceBaseComponent
Type | Name | Description | |
---|---|---|---|
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void | OnUpdateDisplayDeviceMeshAndMaterialInstance
(
IDisplayClusterViewportPreview& InViewportPreview, |
Perform any operations on the material instance, such as setting parameter values. |
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void | UpdateDisplayDeviceProxyImpl
(
IDisplayClusterViewportConfiguration& InConfiguration |
Updating the proxy object for the current configuration. |