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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/DisplayDevice > API/Plugins/DisplayCluster/Render/DisplayDevice/Components > API/Plugins/DisplayCluster/Render/DisplayDevice/Components/UDisplayClusterD-
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/DisplayDevice/Components/DisplayClusterDisplayDeviceBaseComponent.h |
| Include | #include "Render/DisplayDevice/Components/DisplayClusterDisplayDeviceBaseComponent.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Render/DisplayDevice/Components/DisplayClusterDisplayDeviceBaseComponent.cpp |
virtual void SetupSceneView
(
const IDisplayClusterViewportPreview & InViewportPreview,
uint32 ContextNum,
FSceneViewFamily & InOutViewFamily,
FSceneView & InOutView
) const
Remarks
Setup view for this Display Device
- none.
Parameters
| Name | Description |
|---|---|
| InViewport | the current viewport |
| ContextNum | context index (eye) |
| InOutViewFamily | [In,Out] ViewFamily. |
| InOutView | [In,Out] View. |