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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Containers > API/Plugins/DisplayCluster/Render/Containers/IDisplayClusterRender_MeshCompon-
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/IDisplayClusterRender_MeshComponent.h |
| Include | #include "Render/Containers/IDisplayClusterRender_MeshComponent.h" |
void AssignStaticMeshComponentRefs
&40;
UStaticMeshComponent &42; InStaticMeshComponent,
const FDisplayClusterMeshUVs & InUVs,
USceneComponent &42; InOriginComponent,
int32 InLODIndex
&41;
Remarks
Assign static mesh component and origin to this container Then send geometry from the StaticMesh component to proxy
Parameters
| Name | Description |
|---|---|
| InStaticMeshComponent | Pointer to the StaticMesh component with geometry for warp |
| InUVs | Map source geometry UVs to DCMeshComponent UVs |
| InOriginComponent | (optional) stage origin point component |
| InLODIndex | (optional) use geometry from LOD index |