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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Containers > API/Plugins/DisplayCluster/Render/Containers/IDisplayClusterRender_MeshCompon-
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/IDisplayClusterRender_MeshComponent.h |
| Include | #include "Render/Containers/IDisplayClusterRender_MeshComponent.h" |
void AssignProceduralMeshComponentRefs
&40;
UProceduralMeshComponent &42; InProceduralMeshComponent,
const FDisplayClusterMeshUVs & InUVs,
USceneComponent &42; InOriginComponent,
const int32 InSectionIndex
&41;
Remarks
Assign procedural mesh component, section index and origin to this container Then send geometry from the ProceduralMesh(SectionIndex) to proxy
Parameters
| Name | Description |
|---|---|
| InProceduralMeshComponent | Pointer to the ProceduralMesh component with geometry for warp |
| InUVs | Map source geometry UVs to DCMeshComponent UVs |
| InOriginComponent | (optional) stage origin point component |
| InSectionIndex | (optional) The section index in ProceduralMesh |