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API > API/Plugins > API/Plugins/DisplayCluster
Public module interface
| Name | IDisplayCluster |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/IDisplayCluster.h |
| Include Path | #include "IDisplayCluster.h" |
Syntax
class IDisplayCluster : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayCluster() |
IDisplayCluster.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModuleName | const TCHAR * | IDisplayCluster.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IDisplayClusterCallbacks & GetCallbacks() |
Access to the DisplayCluster callbacks API | IDisplayCluster.h | |
IDisplayClusterClusterManager * GetClusterMgr() |
Access to the cluster manager. | IDisplayCluster.h | |
IDisplayClusterConfigManager * GetConfigMgr() |
Access to the config manager. | IDisplayCluster.h | |
IDisplayClusterGameManager * GetGameMgr() |
Access to the game manager. | IDisplayCluster.h | |
EDisplayClusterOperationMode GetOperationMode() |
Returns current operation mode. | IDisplayCluster.h | |
IDisplayClusterRenderManager * GetRenderMgr() |
Access to the device manager. | IDisplayCluster.h | |
virtual bool IsModuleInitialized() |
[DEPRECATED] Checks if the module has been initialized. | IDisplayCluster.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IDisplayCluster & Get () |
Singleton-like access to this module's interface. | IDisplayCluster.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | IDisplayCluster.h |