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API > API/Plugins > API/Plugins/DisplayCluster
| Name | FDisplayClusterViewportContext |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprintContainers.h |
| Include Path | #include "Blueprints/DisplayClusterBlueprintContainers.h" |
Syntax
USTRUCT ()
struct FDisplayClusterViewportContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRendering | bool | Rendering status for this viewport (Overlay and other configuration rules can disable rendering for this viewport.) | Blueprints/DisplayClusterBlueprintContainers.h |
|
| ProjectionMatrix | FMatrix | Camera projection Matrix. | Blueprints/DisplayClusterBlueprintContainers.h |
|
| RectLocation | FIntPoint | Location on a backbuffer. | Blueprints/DisplayClusterBlueprintContainers.h |
|
| RectSize | FIntPoint | Size on a backbuffer. | Blueprints/DisplayClusterBlueprintContainers.h |
|
| ViewLocation | FVector | Camera view location. | Blueprints/DisplayClusterBlueprintContainers.h |
|
| ViewportID | FString | Viewport Name. | Blueprints/DisplayClusterBlueprintContainers.h |
|
| ViewRotation | FRotator | Camera view rotation. | Blueprints/DisplayClusterBlueprintContainers.h |
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