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API > API/Plugins > API/Plugins/DisplayCluster
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActorContainers.h |
| Include | #include "DisplayClusterRootActorContainers.h" |
Syntax
struct FDisplayClusterRootActorPropertyOverrides
Remarks
Optional overrides of root actor settings.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TOptional< bool > | bEnablePreviewEditableMesh | Enable the use of a preview editable mesh for the preview for this DCRA. | |
| TOptional< bool > | bEnablePreviewMesh | Enable the use of a preview mesh for the preview for this DCRA. | |
| TOptional< bool > | bEnablePreviewTechvis | Configure the root actor for Techvis rendering with preview components. | |
| TOptional< bool > | bFreezePreviewRender | Freeze preview render. This will impact editor performance. | |
| TOptional< bool > | bPreviewEnable | Render the scene and display it as a preview on the nDisplay root actor in the editor. | |
| TOptional< bool > | bPreviewEnableOverlayMaterial | Show overlay material on the preview mesh when preview rendering is enabled (UMeshComponent::OverlayMaterial). | |
| TOptional< bool > | bPreviewEnablePostProcess | Enable PostProcess for preview. | |
| TOptional< bool > | bPreviewICVFXFrustums | Render ICVFX Frustums | |
| TOptional< bool > | bPreviewInGameEnable | Render this DCRA in game for Standalone/Package builds. | |
| TOptional< bool > | bPreviewInGameRenderFrustum | Render ICVFX Frustums in game. | |
| TOptional< float > | PreviewICVFXFrustumsFarDistance | Render ICVFX Frustums | |
| TOptional< int32 > | PreviewMaxTextureDimension | The maximum dimension of any internal texture for preview. | |
| TOptional< float > | PreviewRenderTargetRatioMult | Adjust resolution scaling for the editor preview. | |
| TOptional< EDisplayClusterConfigurationRootActorPreviewSettingsSource > | PreviewSetttingsSource | Determines where the preview settings will be retrieved from. | |
| TOptional< int32 > | TickPerFrame | Tick Per Frame | |
| TOptional< int32 > | ViewportsPerFrame | Max amount of Viewports Per Frame |