Navigation
Unreal Engine C++ API Reference > Plugins > DisplayCluster > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UDisplayClusterXformComponent
References
Module | DisplayCluster |
Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterXformComponent.h |
Include | #include "Components/DisplayClusterXformComponent.h" |
Syntax
UCLASS (ClassGroup=(DisplayCluster),
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Transform"))
class UDisplayClusterXformComponent :
public USceneComponent ,
public IDisplayClusterComponent
Remarks
NDisplay Transform component
Variables
Type | Name | Description | |
---|---|---|---|
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FVector | BaseGizmoScale | Base gizmo scale |
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uint8: 1 | bEnableGizmo | Gizmo visibility |
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float | GizmoScaleMultiplier | Gizmo scale multiplier |
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TObjectPtr< UStaticMesh > | ProxyMesh | Proxy mesh to render |
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TObjectPtr< UStaticMeshComponent > | ProxyMeshComponent | Proxy mesh component |
Constructors
Type | Name | Description | |
---|---|---|---|
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UDisplayClusterXformComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Refreshes the visual components to match the component state |
Overridden from UActorComponent
Type | Name | Description | |
---|---|---|---|
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void | OnRegister () |
End IDisplayClusterComponent. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Begin UObject. |
Overridden from IDisplayClusterComponent
Type | Name | Description | |
---|---|---|---|
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void | SetVisualizationEnabled
(
bool bEnabled |
Activates or deactivates component visualization |
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void | SetVisualizationScale
(
float Scale |
Begin IDisplayClusterComponent. |