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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Components > API/Plugins/DisplayCluster/Components/UDisplayClusterScreenComponent
- UObject::Serialize()
- UActorComponent::Serialize()
- USceneComponent::Serialize()
- UPrimitiveComponent::Serialize()
- UStaticMeshComponent::Serialize()
- UDisplayClusterScreenComponent::Serialize()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterScreenComponent.h |
| Include | #include "Components/DisplayClusterScreenComponent.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterScreenComponent.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.