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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Components > API/Plugins/DisplayCluster/Components/UDisplayClusterPreviewShareCompo-
- UActorComponent::OnComponentDestroyed()
- UDisplayClusterPreviewShareComponent::OnComponentDestroyed()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterPreviewShareComponent.h |
| Include | #include "Components/DisplayClusterPreviewShareComponent.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterPreviewShareComponent.cpp |
virtual void OnComponentDestroyed
&40;
bool bDestroyingHierarchy
&41;
Remarks
Called when a component is destroyed
Parameters
| Name | Description |
|---|---|
| bDestroyingHierarchy | True if the entire component hierarchy is being torn down, allows avoiding expensive operations |