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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UCameraComponent
- UCineCameraComponent
- UDisplayClusterICVFXCameraComponent
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterICVFXCameraComponent.h |
| Include | #include "Components/DisplayClusterICVFXCameraComponent.h" |
Syntax
UCLASS&40;ClassGroup&61;&40;DisplayCluster&41;,
HideCategories&61;&40;AssetUserData, Collision, Cooking, ComponentReplication, Events, Physics, Sockets, Activation, Tags, ComponentTick&41;,
Meta&61;&40;DisplayName&61;"ICVFX Camera"&41;&41;
class UDisplayClusterICVFXCameraComponent : public UCineCameraComponent
Remarks
NDisplay in-camera VFX camera representation
Variables
| Type | Name | Description | |
|---|---|---|---|
| FDisplayClusterConfigurationICVFX_CameraSettings | CameraSettings | ||
| TSoftObjectPtr< ACineCameraActor > | ExternalCameraCachedValue | Saves the value of external camera reference |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDisplayClusterICVFXCameraComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UCameraComponent * | |||
| const FDisplayClusterConfigurationICVFX_CameraSettings & | |||
| FString | Return unique camera name. | ||
| void | GetDesiredView
(
FMinimalViewInfo& DesiredView |
||
| FDisplayClusterViewport_CameraMotionBlur | |||
| bool | Returns true if this camera is active. | ||
| void | Details Panel Property Referencers. |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< SWidget > | If this component is set up to provide a preview window in editor (see GetEditorPreviewInfo), you can use this to customize the preview (to be something other than a world viewport). | ||
| bool | GetEditorPreviewInfo
(
float DeltaTime, |
Supplies the editor with a view specific to this component (think a view from a camera components POV, a render, etc.). | |
| void | OnRegister () |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. | |
| void | TickComponent
(
float DeltaTime, |
Function called every frame on this ActorComponent. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally | |
| void | Handles reading, writing, and reference collecting using FArchive. |