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Unreal Engine C++ API Reference > Plugins > DisplayCluster > Components > UDisplayClusterICVFXCameraComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- UCameraComponent::PostLoad()
- UDisplayClusterICVFXCameraComponent::PostLoad()
References
Module | DisplayCluster |
Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterICVFXCameraComponent.h |
Include | #include "Components/DisplayClusterICVFXCameraComponent.h" |
Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterICVFXCameraComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.