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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Components > API/Plugins/DisplayCluster/Components/UDisplayClusterICVFXCameraCompon-
- UActorComponent::GetEditorPreviewInfo()
- UCameraComponent::GetEditorPreviewInfo()
- UDisplayClusterICVFXCameraComponent::GetEditorPreviewInfo()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterICVFXCameraComponent.h |
| Include | #include "Components/DisplayClusterICVFXCameraComponent.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterICVFXCameraComponent.cpp |
virtual bool GetEditorPreviewInfo
&40;
float DeltaTime,
FMinimalViewInfo & ViewOut
&41;
Remarks
Supplies the editor with a view specific to this component (think a view from a camera components POV, a render, etc.). Used for PIP preview windows. True if the component overrides this, and fills out the view info output.