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Unreal Engine C++ API Reference > Plugins > DisplayCluster > Components > UDisplayClusterICVFXCameraComponent
- UActorComponent::GetCustomEditorPreviewWidget()
- UDisplayClusterICVFXCameraComponent::GetCustomEditorPreviewWidget()
References
Module | DisplayCluster |
Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterICVFXCameraComponent.h |
Include | #include "Components/DisplayClusterICVFXCameraComponent.h" |
Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterICVFXCameraComponent.cpp |
virtual TSharedPtr< SWidget > GetCustomEditorPreviewWidget&40;&41;
Remarks
If this component is set up to provide a preview window in editor (see GetEditorPreviewInfo), you can use this to customize the preview (to be something other than a world viewport). If this returns an empty pointer, then the preview will default to a viewport using the FMinimalViewInfo data from GetEditorPreviewInfo().