Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Components > API/Plugins/DisplayCluster/Components/UDisplayClusterCameraComponent
- UActorComponent::GetCustomEditorPreviewWidget()
- UDisplayClusterCameraComponent::GetCustomEditorPreviewWidget()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterCameraComponent.h |
| Include | #include "Components/DisplayClusterCameraComponent.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterCameraComponent.cpp |
virtual TSharedPtr < SWidget > GetCustomEditorPreviewWidget()
Remarks
If this component is set up to provide a preview window in editor (see GetEditorPreviewInfo), you can use this to customize the preview (to be something other than a world viewport). If this returns an empty pointer, then the preview will default to a viewport using the FMinimalViewInfo data from GetEditorPreviewInfo().