Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Blueprints > API/Plugins/DisplayCluster/Blueprints/UDisplayClusterBlueprint
- UObject::PostLoad()
- UBlueprint::PostLoad()
- UDisplayClusterBlueprint::PostLoad()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprint.h |
| Include | #include "Blueprints/DisplayClusterBlueprint.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Blueprints/DisplayClusterBlueprint.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.