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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/ADisplayClusterRootActor
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h |
| Include | #include "DisplayClusterRootActor.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp |
UFUNCTION (BlueprintCallable, Meta=(DisplayName="Update ProceduralMeshComponent data"),
Category="NDisplay|Components")
void UpdateProceduralMeshComponentData
(
const UProceduralMeshComponent * InProceduralMeshComponent
)
Remarks
Update the geometry of the procedural mesh component(s) referenced inside nDisplay
Parameters
| Name | Description |
|---|---|
| InProceduralMeshComponent | (optional) Mark the specified procedural mesh component, not all |