Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/ADisplayClusterRootActor
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h |
| Include | #include "DisplayClusterRootActor.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp |
UFUNCTION&40;BlueprintCallable, Meta&61;&40;DisplayName&61;"Update ProceduralMeshComponent data"&41;,
Category&61;"NDisplay&124;Components"&41;
void UpdateProceduralMeshComponentData
&40;
const UProceduralMeshComponent &42; InProceduralMeshComponent
&41;
Remarks
Update the geometry of the procedural mesh component(s) referenced inside nDisplay
Parameters
| Name | Description |
|---|---|
| InProceduralMeshComponent | (optional) Mark the specified procedural mesh component, not all |