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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/ADisplayClusterRootActor
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h |
| Include | #include "DisplayClusterRootActor.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActorEditor.cpp |
int32 SubscribeToPostProcessRenderTarget
&40;
const uint8 &42; Object
&41;
Remarks
Enable the use of a post process render target when bPreviewEnablePostProcess is disabled on the actor. The root actor will still display a pre post processed preview. This may increase editor overhead.
Retrieve the post process texture from the preview component with GetRenderTargetTexturePostProcess(). The number of subscribers to use post process.
Parameters
| Name | Description |
|---|---|
| Object | The object subscribing to updates |