Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/ADisplayClusterRootActor
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h |
| Include | #include "DisplayClusterRootActor.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp |
bool FindPrimitivesByName
(
const TArray < FString > & InNames,
TSet < FPrimitiveComponentId > & OutPrimitives,
bool bForceHide
)
Remarks
Collect UActorComponent primitives by names. Note: Components must have bHiddenInGame set to true. true if any primitives were found.
Parameters
| Name | Description |
|---|---|
| InNames | The names of the primitives to be searched for. |
| OutPrimitives | (out) An array with the primitives that were found. |
| bForceHide | (opt) if true, collects components with any value of the bHiddenInGame property. |