Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/ADisplayClusterLightCardActor
- AActor::GetCustomIconName()
- ADisplayClusterLightCardActor::GetCustomIconName()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterLightCardActor.h |
| Include | #include "DisplayClusterLightCardActor.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterLightCardActor.cpp |
virtual FName GetCustomIconName() const
Remarks
Returns a custom brush icon name to use in place of the automatic class icon where actors are represented via 2d icons in the editor (e.g scene outliner and menus)