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API > API/Plugins > API/Plugins/DecoupledOutputProvider > API/Plugins/DecoupledOutputProvider/UDecoupledOutputProvider
- UObject::PostLoad()
- UVCamOutputProviderBase::PostLoad()
- UDecoupledOutputProvider::PostLoad()
References
| Module | DecoupledOutputProvider |
| Header | /Engine/Plugins/Experimental/VirtualCameraCore/Source/DecoupledOutputProvider/Public/DecoupledOutputProvider.h |
| Include | #include "DecoupledOutputProvider.h" |
| Source | /Engine/Plugins/Experimental/VirtualCameraCore/Source/DecoupledOutputProvider/Private/DecoupledOutputProvider.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.