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API > API/Plugins > API/Plugins/DaySequenceEditor > API/Plugins/DaySequenceEditor/FDaySequenceEditorSpawnRegister
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SaveDefaultSpawnableState
(
FMovieSceneSpawnable& Spawnable, |
DaySequenceEditorSpawnRegister.h | ||
void SaveDefaultSpawnableState
(
const FGuid& Guid, |
Saves the default state for the specified spawnable, if an instance for it currently exists | DaySequenceEditorSpawnRegister.h |
SaveDefaultSpawnableState(FMovieSceneSpawnable &, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >)
| Name | SaveDefaultSpawnableState |
| Type | function |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequenceEditor/Public/DaySequenceEditorSpawnRegister.h |
| Include Path | #include "DaySequenceEditorSpawnRegister.h" |
| Source | /Engine/Plugins/Experimental/DaySequence/Source/DaySequenceEditor/Private/DaySequenceEditorSpawnRegister.cpp |
virtual void SaveDefaultSpawnableState
(
FMovieSceneSpawnable & Spawnable,
FMovieSceneSequenceIDRef TemplateID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)
SaveDefaultSpawnableState(const FGuid &, int32, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >)
Description
Saves the default state for the specified spawnable, if an instance for it currently exists
| Name | SaveDefaultSpawnableState |
| Type | function |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequenceEditor/Public/DaySequenceEditorSpawnRegister.h |
| Include Path | #include "DaySequenceEditorSpawnRegister.h" |
| Source | /Engine/Plugins/Experimental/DaySequence/Source/DaySequenceEditor/Private/DaySequenceEditorSpawnRegister.cpp |
void SaveDefaultSpawnableState
(
const FGuid & Guid,
int32 BindingIndex,
FMovieSceneSequenceIDRef TemplateID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)