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API > API/Plugins > API/Plugins/DaySequence
| Name | UDaySequenceSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/DaySequenceSubsystem.h |
| Include Path | #include "DaySequenceSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UDaySequenceSubsystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UDaySequenceSubsystem
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnDaySequenceActorSet | FOnDaySequenceActorSet | Blueprint exposed delegate that is broadcast when the active DaySequenceActor changes. | DaySequenceSubsystem.h |
|
| OnDaySequenceActorSetEvent | FOnDaySequenceActorSetEvent | Natively exposed delegate that is broadcast when the active DaySequenceActor changes. | DaySequenceSubsystem.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CheatManagerExtension | TWeakObjectPtr< UDaySequenceCheatManagerExtension > | DaySequenceSubsystem.h | ||
| DaySequenceActor | TWeakObjectPtr< ADaySequenceActor > | DaySequenceSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ADaySequenceActor * GetDaySequenceActor
(
bool bFindFallbackOnNull |
DaySequenceSubsystem.h |
|
|
void OnCheatManagerCreated
(
UCheatManager* InCheatManager |
DaySequenceSubsystem.h | ||
void SetDaySequenceActor
(
ADaySequenceActor* InActor |
DaySequenceSubsystem.h |
|
Overridden from UWorldSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesSupportWorldType
(
EWorldType::Type WorldType |
UWorldSubsystem interface | DaySequenceSubsystem.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
DaySequenceSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
DaySequenceSubsystem.h |